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	<title>The Dog Blog</title>
	<link>http://www.dog-eared-designs.com/blog</link>
	<description>where Emmett speaks his mind</description>
	<lastBuildDate>Mon, 15 Oct 2007 12:50:57 +0000</lastBuildDate>
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	<item>
		<title>Three Years</title>
		<description>I made Primetime Adventures for sale on Oct 8, 2004, after selling roughly 34 copies at Gen Con.

To date...

867 books direct from my web site. I stopped in early September, due to logistics complications.

285 pdfs. Made available Dec 05

Since mid-May, IPR has sold 68 books direct.

Since August 2006, IPR and ...</description>
		<link>http://www.dog-eared-designs.com/blog/?p=54</link>
			</item>
	<item>
		<title>awesomifying for Gen Con</title>
		<description>Gen Con looms, and I've decided to throw sanity to the wind and attend. Bought plane tix today, and sent money to Paul for a share in the Ashcan Front.

I guess I better get that Ashcan awesomified!

To-do list:

	edits prompted by recent playtests
	more examples
	groovy ashcan layout
	ashcan intro text
	cover
	get some copies printed
 </description>
		<link>http://www.dog-eared-designs.com/blog/?p=53</link>
			</item>
	<item>
		<title>the latest on Galactic</title>
		<description>The folks over at 2d6 Feet have invited Chris Bennett on their show to talk about his experiences at GoPlay NW. Among the games he played was a short playtest of Galactic. I was worried about how well the game would function in a con setting, especially in a playtest ...</description>
		<link>http://www.dog-eared-designs.com/blog/?p=52</link>
			</item>
	<item>
		<title>bring in the dice</title>
		<description>So last night I played Dogs. Sadly, it was the second time ever, but I really dug it. Let this be a sign of things to come.

One feeling I've been having about play lately that this game session supports is that I prefer play where the dice are out there ...</description>
		<link>http://www.dog-eared-designs.com/blog/?p=51</link>
			</item>
	<item>
		<title>back in the gaming saddle</title>
		<description>All that sad time in the midwest is finally coming to an end. Tonight, I'm playing some Dogs in the Vineyard, Thursday I'm potentially getting together with the NY playtest crew, and all weekend long I'll be at DEXCON. </description>
		<link>http://www.dog-eared-designs.com/blog/?p=50</link>
			</item>
	<item>
		<title>sekrit project number 1</title>
		<description>I have a couple thousand words written up for this:



Many thousands of years ago, humankind in all its pride waged war on the mighty godminds. A great flood of fire consumed the earth, and all that remains of the human race—the repentant—lives in isolated citadels, walled off from the blackened ...</description>
		<link>http://www.dog-eared-designs.com/blog/?p=49</link>
			</item>
	<item>
		<title>While I&#8217;m waiting</title>
		<description>Galactic just needs more playtesting, a few more runs out in the real world to see how things hold up. All I can do right now is wait and collect more art. Looks like Doyce is gonna try it out, and maybe John and his little mini playtest posse. If ...</description>
		<link>http://www.dog-eared-designs.com/blog/?p=48</link>
			</item>
	<item>
		<title>print quantity as a benchmark for fully baked games.</title>
		<description>I wanted to post this to the Forge, but the damn server keeps timing out. Enough with the 500 already! Are we trying to one-up Frank Miller or what?

So in the GAMA thread, Ben was talking about needing to raise his prices to accomodate retail rates, and it set me ...</description>
		<link>http://www.dog-eared-designs.com/blog/?p=47</link>
			</item>
	<item>
		<title>Forge Midwest, Supplemental</title>
		<description>Anyone played Knights of the Old Republic?

Remember Trask, the guy who helps you out in the beginning on the Endar Spire? Remember his voice?
That's what Doyce Testerman sounds like.

People with the voices of Star Wars heroes are playtesting my game. That's awesome. </description>
		<link>http://www.dog-eared-designs.com/blog/?p=46</link>
			</item>
	<item>
		<title>the latest in design</title>
		<description>FM was awesome for many reasons I mentioned below. This post is just about the playtesting angle.

I got some awesome and encouraging feedback from someone I greatly admire.
"I did nothing but playtesting at Forge Midwest... but of all those games I'm only convinced that one is going to be exciting ...</description>
		<link>http://www.dog-eared-designs.com/blog/?p=45</link>
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