Category ArchiveTheorizin'



Actual Play & Theorizin' 17 Jul 2007 05:16 am

bring in the dice

So last night I played Dogs. Sadly, it was the second time ever, but I really dug it. Let this be a sign of things to come.

One feeling I’ve been having about play lately that this game session supports is that I prefer play where the dice are out there and involved. More and more the words “let’s just roleplay it” translate to me as “let’s just have these next few minutes be less fun.” I like dice as cues and prompts and ideas and little polyhedron directors and advisors.

Dice in Dogs do a great job of that. I think Galactic dice do, too. They provide constraint and narration ideas. If you’re “just roleplaying it” anything can happen, and that’s often too much for me, but if I’m herded by dice results, I have a comfortable space in which to develop ideas.

Actual Play & Theorizin' 03 Mar 2007 08:43 am

tension and immediacy

Theorizin' & Just Yakkin' 25 Feb 2007 09:57 am

manifesto in my head

Theorizin' & Designin' 13 Feb 2007 04:54 pm

Some Feminist Gaming Discussions

Theorizin' 13 Nov 2006 09:46 pm

the great motivator

Theorizin' & Designin' 03 Sep 2006 06:33 am

Participation and Investment

Playtesting & Theorizin' 27 Jul 2006 07:12 pm

it takes a village to raise a cliche